Author: Andrea Buzzelli (buzzelli@cli.di.unipi.it)
http://www.cli.di.unipi.it/~buzzelli (for now only in italian)

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PLAYER:

Player uses OpenGL, Glut and DevIL for Texture loading


Controls:

- Left & right arrows	: turn snake
- WASD 			: move camera
- F1 			: toggle wireframe
- F4			: toggle fullscreen

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EDITOR:

Editor is realized using OpenGL + MFC, DevIL is also used for
texture loading.

By means of the editor you can create your own levels in which
you can subsequently measure yourself with the Player. Note
that you should properly put your newly created levels in
"Levels" directory to make the player be able to actually see
them.

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